Previous experience in a 3D engine (Unity, Unreal) is highly sought after. Level Designers should have drawn work (hand or digital) of macro or micro scale level designs which factor in standard gaming conventions such as pathing, points of interest, mob spawns, elevation, framing, terrain features, quest potential, etc. If you think you fit into any of the following areas, we want to hear from you! The Design team plans out the levels and systems for Legends of Equestria, and covers a few different specialities.
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