![]() ![]() Bullets come in two forms in the world of Metro: the standard, practical kind and the higher-quality, more powerful variety, which also act as the main currency. Rusty old guns and battered blades are the order of the day, but they can all be upgraded and improved as you go. ![]() For a start, Last Light has more vehicle sections per square foot than 2033, while the first game simply feels less focused, and the sections between your forays into the darkness seem a little emptier. Looks aside, the real differences between the two games are found in the gameplay itself. It all pales in comparison to the incredible lighting effects, though, which prove once again that 4A Games could show Starbreeze a thing or two about effective use of shadow. The sound remains the same, however, but then the mostly solid voice-work and stellar sound design wasn’t in need of an overhaul anyway. Across both games, 4A have introduced several new animations (most notably, the new up-close kills) and have tightened up on things like enemy movement and ally AI. Playing the games back to back, it’s hard to tell the difference, although Last Light still looks the superior offering in terms of aesthetics. The UI has been redesigned, too, and now matches Last Light’s improved interface in every way. As a result, Artyom’s world is now even more terrifying, but feels more alive and organic – and that wonderful, frightening atmosphere is even more palpable. The entire game has been rebuilt with the sequel’s superior engine, taking care of the ropey visuals and bringing it in-line with the series’ high point. While Last Light remains largely unchanged (and you can read our review of that game, here), 2033 has undergone some serious improvements. Now bundled together as one entity, Metro Redux offers both games and all the DLC for PC and the new generation of consoles. Last year’s sequel, Metro: Last Light, went a long way to correcting the mistakes made by its predecessor, rocking a new engine and improved enemy AI. ![]() It didn’t get everything right: the overall experience was let down at times by its unrelenting grimness, inconsistent checkpointing, difficulty spikes and a general lack of polish. It forces you – in the weary boots of young protagonist Artyom – to not only exist within its sombre, sepulchral world, but to survive in it, an altogether less simple task.Ģ009’s Metro 2033 came out of nowhere, delivering a bleak, cold-hearted adventure set in a post-nuclear world where the survivors huddle together in the blackness of the underground Metro system, struggling to get by while facing off against surface radiation, mutated beasts, a Nazi resurgence and the enigmatic Dark Ones. Where so many games fall flat is where 4A Games’ post-apocalyptic shooter soars, moulding a deeply oppressive and hopelessly grim game world out of rusted iron and flickering lights, and swathing it all in a cloak of shadows and fear. If there’s one thing the Metro series is exceptionally good at, it’s creating atmosphere. ![]()
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